Tuesday, June 28, 2011

Ugly goes to the Bone

Drawing creatures.
A lot of characters and creatures you might do will have an internal skeleton- muscles and fat attached to bones. The shape of these or how they appear is quite affected gravity . Additionally if drawing limbs be aware of the changes in shape as muscles /fat are compressed. Most muscles tend to span across/between bones or joints- as the joint is rotated it can affect the thickness you see.
A lot of bones have curvature to help with  mechanical function and for spring, and for strength and this curvature is seen or expressed in the limb or part of the body. it can be useful to suggest the curvature of bones in the simplified skeletons  you might draw as a basis for  drawings
If you are detailing the anatomy or studying it is important to learn certain areas where there is no muscle and little fat- called bony landmarks.
sometimes it can be helpful to regard the skin or an animal like a cloth envelope in terms of the wrinkles  and folds that are generated- and the behaviour of masses at the eye of the folds.

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