Tuesday, June 28, 2011

Silhouette-an outline

One of the trendy key aspects in the look or design of a character or creature is the silhouette-  In terms of readability, interest, and contrast with other characters and the surroundings.  I think the weight of interest in using silhouette as a tool comes from animation staging for clarity.
Although silhouette is kind of the flat visual cut out shape its important to remember that things must be considered from all angles in 3d. Most creatures or characters need to be considered as a 3d form.  In fact a lot of creatures the top view versus the side view is radically different, and the cross section. Funnily enough a lot of animals do their best to try and disrupt their silhouette with markings or colouration like zebras or tigers, or lose it altogether with countershading.
Of course in games there are some views you will most likely encounter, often front on attacking you in the case of humanoids so it is probably wise to put the weight of detail and interest and recognisability where it will be seen most
That said one thing to keep in mind when placing crazy sticky outy detail to make your silhouette exciting is to  the effect on collision surfaces and dynamics-so things play nice when they play dead.

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