Tuesday, June 28, 2011

How much is that Creature in the window?

When you need to design a creature its best to find out how it features in quantitative sense,

Are there meant to be many on screen at once?

How large on screen or how close do you mostly encounter it?

If there are many do they need variations?

How often do you encounter it and its variations?

What is the complexity of the environment or scene its in?

What is the level of animation and programming resources allocated to its completion into the game world?

If some parts of the creature require procedural control to deform or animate what is the 'budget'.

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