Tuesday, June 28, 2011

Archetypes and gesture- or the Same old sameold

Stereotypes/Archeypes.
What do you think of when you think of a hero- a villian? Sometimes its because its what you've grown up with think of those Disney villian with hooked noses and angular cheekbones- other aspects are probably more primeval. Mind you I read somewhere that people get more fearful as they grow older.
Think for example of the archetypal  game character like scientist, medic, engineer grunt, heavy weapons guy, good looking slinky femme fatale types.
Iconic shapes- in terms of recognisability,and being distinct from other characters.  Again the visual distinction is often through contrast- fat vs thin short versus tall curved vs straight, but again you should be thinking about character and ways conveying the personality rather than just making wacky shapes that are distinct from one another or obvious opposites.
Shapes can be aggressive and suggesting action, submissive and languid. Tall successful, fat untrustworthy, unkempt- wild and unhinged. Neat and tidy- ordered methodical.
Dangerous shapes are probably more sharp.  Rounded shapes are not threatening (unless massive).

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